Tag Archives: prototype

True Skin: Full Version

Earlier this year I blogged the teaser for an upcoming short film by the team at N1ON, which looked like a really interesting work-in-progress. Yesterday, their film ‘True Skin’ was released to the world, kicking off a bidding war as studios move to capitalise on its unique visual style in a full-length feature, that will most likely […]

Posted in Film | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Summary So Far

In summary, Mobile AR has many paths leading to it. It is this convergence of various paths that makes a true historical appraisal of this technology difficult to achieve. However, I have highlighted facets of its contributing technologies that assist in the developing picture of the implications that Mobile AR has in store. A hybridisation […]

Posted in Academic | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Responses

Gameware: A Case-Study in AR Development

I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a […]

Posted in Academic | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 5 Responses