As leaders in computer animation, in terms of box-office takings, technical prowess and industry awards, it’s easy to forget that Pixar’s roots are in traditional animation: the frame by frame progression of a set of still images at speeds that trick the eye into perceiving a single moving image. But in the Age of Mechanical […]
Tag Archives: mcluhanism
Pixar’s Zoetrope and the 4th Dimension
Posted in Comics, Film
Also tagged acquisition, animation, animator, box office, box office takings, cognitive leap, comic books, computer, computer animation, creation, disney, Dr. Manhattan, entertainment, eye, industry, industry awards, interesting, marvel, mechanical reproduction, Media, mind, moving image, observer, page, panels, perception, Pixar, reader, set, still images, technical prowess, The Walt Disney Company, traditional animation, wacom tablets, Warren Trezevant, watchmen, zoetrope
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McLuhan: An Audiovisual Bricolage

I’ve been in touch with a really interesting bloke called Richard Altman. He’s what I’d call a Digital Activist – in that his strongly opinionated views challenge normative behaviour, and have the potential to cause others to reconsider that which we take for granted. His area of interest: the Web and it’s governance. I’ll be […]
Posted in Academic
Also tagged governance, ideas, marshall mcluhan, mcluhan, probe, rules, series, tetrad, theories, video, Web, youtube
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Conclusion
I set out to assess the implications of a wholly new medium, one which had received little academic attention written from a media theoretical perspective. I made clear use of an industry connection to gain inside knowledge of the developments occurring to bring this medium to the mainstream. Building a methodology that could sustain the […]
Posted in Academic
Also tagged Academic, Advertising, augmented reality, book, business, commercial, connection, creation, creative, critical media, Design, digital, emergent, entertainment, exploration, Gaming, immersion, industry, knowledge, mcluhan, mcluhan in space, Media, media analysts, media theory, medium, methodology, Mobile, new, perception, perspective, potential, reality, research, screen, set, social, social reality, space, space probe, technology, theoretical perspective, theory, time, user, user experience, virtual, visual, visual space, wave
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