Two robots, Vincent & Emily, are connected to each other as if deeply in love: where at the heights of romance, every motion, utterance, or external influence is shared in an acutely empathic, highly attuned ’emotional’ response:
The creation of German artists Nikolas Schmid-Pfähler and Carolin Liebl, the robots take in sound and motion data–from each other and from spectators– via sensors, which causes them to react–via gears and motors–with certain expressions. Shown in a gallery and open to the interaction of visitors, the project aims to explore the ideal of the human couple by distilling it into a more basic form. Simple lines represent bodies. Reacting to inputs replaces complicated decision-making.
Like in any relationship, miscommunication is a factor – so an intimate moment can lead to conflict, and eventual resolution. This gives a certain texture to their ‘dance of love’ that makes it hard not to anthropomorphise, or indeed relate to!
I’ve been lucky enough to own this domain name for a number of years, and populate it with loads of content along the way. For a while, I ran a dedicated Tumblr sideblog of the same name which I have since merged into this site. More recently, I founded Digital Cortex Ltd., a formal means of handling a clutch of consultation projects. And now, this site is the front-end to my hosting business, offering virtual private server space to a few happy clients, as well as a playground for a few of the other little projects I’m working on.
Meanwhile, plenty of other people / groups / products have laid their claim to the Digital Cortex name, and I wanted to provide a quick review of them here, just for fun, but also to signpost should anyone have got lost in the ether.
I guess this is a tattooed guy who I assume wears glasses, eats pasta, and likes beer. He describes himself as “PhD -Piled Higher Deeper enuff said 😉”
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A chap called Serhan Meewisse, a storyteller from the Netherlands, is making a film. He posted the below trailer to his YouTube channel:
About the film (autotranslated from Dutch):
Digital Cortex is a fiction story about Matt, who has just graduated from the film academy. Matt, the speed of the eternal accelerating system not keep after his studies. He gets his unattainable vision into depression and have thoughts about suicide. In desperation get Matt to his friend Andrew. Andrew may be the only solution for him.
A device that he can continue. system
Digital cortex makes the flow of information along the human visual cortex digital. Thoughts and fantasies are visual and are immediately visible on screen. Matt’s life is gaining momentum. Success is his second name. Because Matt is continuously working to become reality and fantasy begin to merge. Together his fantasy reality Matt is getting delusions and hallucinations. He stands for choice, back to his unhappy existence or lose himself in his imagination.
Sounds kind of cool – wonder if I’ll get an invite to the screening!
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The leading social media marketing and customer experience agency. We help Business understand the power of having a marketing and communication presence through the Social medium.
Hmm… Not sure if they realise, but their web address redirects back here. Further googling suggests they might not be doing too well.
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Three guys named KyRow, Nebtune & Aaronson, who make Drum & Bass that sounds like this:
I recommend you also check out ‘Skull Fucker’, ‘nothing like a bowl of frosties’ and their remix of ‘Lana Del Rey – Born To Die’. They are also on Facebook and YouTube. Good shit, lads.
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DIGITALCORTEX.COM
Not active, but the WHOIS record indicates Brian Winn, a Professor of Telecommunication, Information Studies, and Media and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. We emailed a couple of years ago, and he provided some interesting backstory about the domain:
In terms of releasing digitalcortex.com, I am not interested at this point. I actually had a consulting company called Digital Cortex back in the late 90s and digitalcortex.com was the domain name for the company. Interestingly enough another company wanted the domain name and bought it for a substantial amount of money. Enough that we changed our company name and got a new domain name. Well, the story goes that a year or two later, that company went belly up in the .com crash and I bought the domain name back. I am not holding out for a big sale in the future (though I would not oppose it). I just have a sentimental connection with the domain … and I am thinking of using the name again for a new company.
Best of luck with it all, Brian.
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Digital Cortex in the US Trademark Records
COMPUTER SOFTWARE, WHETHER EMBEDDED IN ANOTHER PRODUCT OR ON A STAND-ALONE BASIS, WHICH ALLOWS THE USER OR ANOTHER COMPUTER SOFTWARE PROGRAM TO CAPTURE ANY DIGITAL CONTENT, AND TO USE, MANIPULATE, PROCESS, AND ROUTE THAT CONTENT, INCLUDING ORIGINAL ATTRIBUTES, TO AND FROM ANY COMPUTER SOFTWARE APPLICATION
The registrant was AnySoft, a tech company based in Newton, MA. From what I can dig up, their software ‘Digital Cortex 2.0′ was an approach to solving system and application interopability’ acting as a sort of software layer between various networked machines. More info here. Possibly the same guys who bought the domain from Brian Winn? Anyway, the trademark was cancelled a couple of years ago. A shame, too, because they also had this super snazzy logo:
Digital Cortex is a small animation studio specializing in educational videos. We just completed work on ‘Echo’ a computer animated accent reduction tutor, prior to that we created a series of videos to accompany medical textbooks.
Sounds pretty cool, but couldn’t uncover any of their work.
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Hi, I’m Matt Hileman, chief do-it-all at Digital Cortex […] Contact us any time with issues regarding any aspect of IT, networking, wireless, software installs and/or upgrades, PC’s, servers, storage, disaster recovery, backups and more…
Seems like there’s lots more going on behind the scenes.
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And that’s all I could find! Hopefully, I can remain the top site for the keyword, but if not the crown is bound to go to one of the above contenders. My money is on the trio of drum+bass producers – those search bots seem to love ’em!
Girl meets synth-rock band from Outer Space; animated weirdness ensues. Well, that’s the elevator pitch, anyway. See for yourself:
Galactaron were dreamt up as an art/music project by Owen Dennis, a recent graduate with a Bachelor of Fine Arts in Animation, and are comprised of Singer (centre right), Bass (bottom left), Guitar (centre left), Synth (right), Drums (top left) and their human friend Emily Wong:
Album Cover as featured on iTunes
The virtual band have a presence across Twitter, Facebook, Last.fm, SoundCloud and iTunes, with each platform offering new information and imagery to enrich Galactaron’s back story:
Drawn by radio waves, Galactaron focused in on Earth and they traveled a great distance to learn about us. When they finally reached our planet, they landed their massive, red, egg-shaped ship on a frozen lake in the upper Midwest of the America. There they met Emily Wong, a young Chinese-American woman who lives with her father. Emily quickly befriended Galactaron and decided to give them a personalized tour of planet Earth. That’s when they started to discover what earth is, what humans are, and what we have to offer.
A ‘sighting’ of their ship forms one of several on their website.
It’s an admirable project: the band have a truly unique sound, a strong visual identity, a cool backstory, and they’ve even sold a few albums.
Their creator shows real ingenuity, having formed a small yet growing community around snippets of content such as cosmic ring-tones; science-themed status updates; user-contributed artwork; merchandise and not forgetting the music itself.
But despite being an excellent case study in transmedia storytelling, their single ‘First Contact’ has reached a surprisingly low 20,000 plays on YouTube, and far fewer elsewhere. Mission aborted? Or as I suspect, are their thrusters still warming up?
In B. F. Skinner’s famous experiment in operant conditioning, a lab rat is placed inside a container and rewarded with a food pellet on completion of a task, triggered by an external stimulus such as a light, a sound or a shock. The pattern of reward becomes increasingly inconsistent, following a ‘schedule of reinforcement’ controlled by the experimenter.
Skinner’s operant chamber allowed him to explore the rate of response as a dependent variable, as well as develop his theory of schedules of reinforcement. If the event increased the number of responses it is said to strengthen its responding and if it decreased the number of responses it weakens the responding.
In short: a Skinner Box allows one to observe habits being formed, through control of the conditions surrounding a subject and their reward.
The lessons learned span far beyond Psychology: Education; Behavioural Economics; Interpersonal Communication and even Video Gaming have each benefit from an understanding of operant conditioning, so it is no surprise to see advertisers capitalising on our easily pliable behaviours.
One such experimenter, a brand of flavoured rice cake, posed the research question “how far will you go for Fantastic Delites” – their conditions, a large scale Skinner Box and the baying masses of an Australian shopping mall.
The results are equal parts twisted, fascinating and funny:
The evidence suggests human subjects will endure an embarrassingly strict schedule of reinforcement, especially in a public scenario.
At last year’s TEDxObserver Cory Doctorow gave a talk comparing the machinations of Facebook to operant conditioning of a more dangerous kind… and I can’t help but feel he has a point.
We will go pretty far for free rice cakes – but would we go further knowing we were in a Skinner Box?
This robot hand makes a mockery of its human opponent in a game of rock, paper, scissors with a 100% win rate – one more step towards the total obsolescence of the human mind:
Rather than operate within the parameters of its programming and AI, the robot uses available sensory info and its rapid processing power to effectively ‘cheat’, making AI redundant in this instance:
The effect (at human speed, anyway) is that it wins without a scrap of intelligence, so what does that say about us?!