I read about Foldit in Wired US yesterday, a game that takes the foundations laid by SETI@home, which uses thousands of computers’ idle time to decode frequencies from Space, and crowdsources solutions to the protein folding problems that are currently baffling the smartest machines in the world. The difference with Foldit is that it’s not […]
Tag Archives: graph
AR Hype Cycle

A great bit of work from SPRX Mobile has come to my attention: Man, I’m looking forward to the Slope of Enlightenment! However, I reckon we’re already at the Peak of Inflated Expectations, due a worldwide crash into the Trough of Dissillusionment within the next six months. Thoughts?
Where is freedimensional?
You’ve probably read about Google Latitude, and maybe even used it yourself. I’ve been using it mostly without meaning to, because I activated the service on my N95’s Google Maps and the bloody thing never turns off. Here’s where I am right now: Locative technologies are a growing area of interest for me. I believe […]
Virtual Reality
AR is considered by some to be a logical progression of VR technologies (Liarokapis, 2006; Botella, 2005; Reitmayr & Schmalstieg, 2001), a more appropriate way to interact with information in real-time that has been granted only by recent innovations. Thus, one could consider that a full historical appraisal would pertain to VR’s own history, plus […]
Gameware: A Case-Study in AR Development

I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a […]