Tag Archives: audience

Music is the Virus

Airborne, a potentially disruptive start-up in the music sector, hopes to “cure the music industry of its sickness” with their upcoming launch. Their cloud-based music sharing platform places fans and artists in direct symbiosis. It’s an interesting model, so take a look: Beyond all the virus metaphors (they even go so far as to call songs ‘strains’)  the core […]

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Web Discoveries for January 4th

These are my del.icio.us links for January 4th gilles peterson « Search Results « DEEPGOA’s electronic sessions – The definitive (yet unofficial) source for Gilles Peterson’s weekly radio show and podcasts. Plenty more dance music available throughout the site. Jawbone.tv – Storytelling insights and innovations from around the planet – interactive, animation, film and more. […]

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Virtual Reality

AR is considered by some to be a logical progression of VR technologies (Liarokapis, 2006; Botella, 2005; Reitmayr & Schmalstieg, 2001), a more appropriate way to interact with information in real-time that has been granted only by recent innovations. Thus, one could consider that a full historical appraisal would pertain to VR’s own history, plus […]

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Gameware: A Case-Study in AR Development

I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a […]

Posted in Academic | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 5 Responses