Tag Archives: series

McLuhan: An Audiovisual Bricolage

Marshall McLuhan

I’ve been in touch with a really interesting bloke called Richard Altman. He’s what I’d call a Digital Activist – in that his strongly opinionated views challenge normative behaviour, and have the potential to cause others to reconsider that which we take for granted. His area of interest: the Web and it’s governance. I’ll be […]

Posted in Academic | Also tagged , , , , , , , , , , , | 1 Response

Web Discoveries for November 16th

These are my del.icio.us links for November 16th 1001 Albums You Must Hear Before You Die…in Spotify – This guy has found 785 of the 1001 albums we’re all meant to hear before we die (according to a recent book), as Spotify links. Awesome. thiscyborglife – Gizmodo – This week, Gizmodo is exploring the enhanced […]

Posted in Del.icio.us | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Bibliography

So that’s it, my series is over. All that’s left to do now is credit the academic sources that influenced and aided in the construction of my argument. Thanks to everyone below, and thanks to you, dear reader, for coming along for the ride. References: Baudrillard, Jean (1983). Simulations. New York: Semiotext(e). Baudrillard, Jean (1988). […]

Posted in Academic | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Deconstructing AR

The next four entries in my series on AR will assess it’s potential socio-cultural impact, which has now started to begin. We have now reached a depth of analysis that has taken in the historical, economic and technologic paths leading to Mobile AR, but there are greater depths to plunge. From this vantage point, the […]

Posted in Academic | Also tagged , , , , , , , , , , , , , , , , | Leave a comment

Gameware: A Case-Study in AR Development

I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a […]

Posted in Academic | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 5 Responses