This is pretty cool I guess. The idea is that your partner “helps you” to play a video game by letting you snog them in different ways (while you’re looking at a computer screen and therefore not really paying attention). It’s a bit gross, but it’s still a novel idea, so have a look: What’s […]
Tag Archives: position
Virtual Reality
AR is considered by some to be a logical progression of VR technologies (Liarokapis, 2006; Botella, 2005; Reitmayr & Schmalstieg, 2001), a more appropriate way to interact with information in real-time that has been granted only by recent innovations. Thus, one could consider that a full historical appraisal would pertain to VR’s own history, plus […]
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Also tagged Academic, audience, augmented reality, companies, computer, Design, development, device, digital, electro, fun, Gaming, geo, gps, graph, graphic, graphics, hardware, history, idea, images, immersion, immersive, immersive vr, information, innovation, interface, internet, investment, johnny mnemonic, LCD, link, location, logical progression, Media, mixed reality, Mobile, nature, net, new, obvious, perspective, phone, play, player, potential, presentation, production, reality, reference, research, screen, set, sound, space, special, success, tag, technology, thinking, tool, travel, tron, upload, user, users, view, virtual, vision, wearable, world, writing
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Reverse-Engineering AR
This section seeks to locate AR’s position within a wider context. There are three media that converge in Mobile AR: Virtual Reality; the Internet and the mobile telephone, with other, subsidiary technologies as enablers to this end. Assessing the three of these in turn, we can glean knowledge of these highly influential media forms and […]
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Also tagged commercial, enablers, internet, knowledge, Media, Mobile, net, phone, reality, reverse engineering, technology, virtual
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Mobile Telephone
The Internet and the mobile phone are two mighty forces that have bent contemporary culture and remade it in their form. They offer immediacy, connectivity, and social interaction of a wholly different kind. These are technologies that have brought profound changes to the ways academia consider technoscience and digital communication. Their relationship was of interest […]