In summary, Mobile AR has many paths leading to it. It is this convergence of various paths that makes a true historical appraisal of this technology difficult to achieve. However, I have highlighted facets of its contributing technologies that assist in the developing picture of the implications that Mobile AR has in store. A hybridisation […]
Tag Archives: market readiness
Introducing… DVB-H
Problem:
9% of UK mobile subscribers accessed video on their mobile last month, but just 0.8% accessed Broadcast TV on their mobile.Although the demand exists, broadcasters can’t create an audience for Mobile TV due to technology constraints.
Posted in Mobile
Also tagged Advertising, creative, device, digital, free, images, Media, Mobile, new, nokia, programming, service, subscribers, technology, travel, tv, UK, user, video, view
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Introducing… The Pico-Projector
Problem:
Mobile multimedia capabilities are increasing in uptake and potential, but the small form-factor we so desire in our handsets are beginning to inhibit a rich user experience.
The typical mobile screen size is 320×240.
Posted in Mobile
Also tagged 3D, Advertising, browser, Gaming, hardware, immersive, interaction, location, Media, medium, Mobile, movie, multimedia, new, people, play, player, potential, power, problem, real world, screen, share, software, user, user experience, video, virtual, Web, world
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