So that’s it, my series is over. All that’s left to do now is credit the academic sources that influenced and aided in the construction of my argument. Thanks to everyone below, and thanks to you, dear reader, for coming along for the ride. References: Baudrillard, Jean (1983). Simulations. New York: Semiotext(e). Baudrillard, Jean (1988). […]
Tag Archives: emergence
Constructing A Methodology
Mobile AR is still highly prototypical, and has not received much previous academic attention thus far. A deep analysis of this technology and its implications requires a specially developed methodology, a methodology which acknowledges the pre-release status of the technology, and recognises that Mobile AR represents a fusion of a number of different media technologies. […]
Gameware: A Case-Study in AR Development

I have been aided in this series by a connection with Gameware Development Limited, a Cambridge-based commercial enterprise working in the entertainment industry. Gameware was formed in May 2003 from Creature Labs Ltd, developing for the PC games market which produced the market leading game in Artificial Intelligence (AI), Creatures. When Gameware was formed, a […]
Abstract
This series addresses the development and emergence of a new media technology known as Augmented Reality. I hold the view that this is a culturally significant innovation that holds implications for the user in society. My discussion reaches a depth of analysis not yet met by contemporary media theorists, but I employ previous academic thought […]