Yo Gabba Gabba

If you’ve not yet had the pleasure, I’d urge you to get to grips with Yo Gabba Gabba, which is a sensationally well-conceived kids show from the US that’s been running for about four years:

Yo Gabba Gabba is the creation of W!ldbrain Entertainment, who have to be one of the coolest multimedia companies I’ve encountered. Based in LA and NYC, these guys make TV shows, films, adverts and merchandise, and have partnerships in place with Nickelodeon and Disney.

They also own Kidrobot, which has a strong line in collectible vinyl toys, clothes and art. So it won’t come as a surprise that Yo Gabba Gabba is centred around five toys:

  • Muno (he’s tall and friendly)
  • Foofa (she’s pink and happy)
  • Brobee (the little green one)
  • Toodee (she likes to have fun)
  • Plex (a magic robot)

The characters are brought to life at the beginning of each show by their owner DJ Lance Rock:

As well as being an educational and visually stimulating show,  I think it’s a great example of how content powers commerce, with W!ldbrain capitalising on the strength of their creation through “apparel, accessories, books, electronics, games, home décor and toys, available at retail through top licensees”, including their Kidrobot stores (clever, huh?), “Spin Master, Ltd., Simon & Schuster, Nickelodeon Home Entertainment and Paramount Home Entertainment, Nickelodeon/Sony BMG and others” (thanks Wikipedia).

This kind of integrated commercial thinking takes true advantage of today’s twisted media landscape, subverting pre-existing norms of content creation and ownership.

For example, a recurring musical segment in the show features The Aquabats, a superhero-themed rock band fronted by the show’s creator. The Aquabats have now been awarded their own W!ldbrain-produced TV show – so it’s evident these guys are all about through-the-line thinking.

What a modern company – W!ldbrain, I salute you.

Wrigley to Launch New 5 Gum in UK

A new gum brand is about to hit the shelves. 5 Gum is designed to ‘stimulate the senses’ and it’s one of the most exciting new brands of the year.
I was lucky enough to get hold of a sample set:

IMG_0558The marketing lifecycle is about to kick off here in the UK with a heavyweight branding campaign designed to encourage product sampling. Let’s look at how the product was launched in the US, taken from the Wrigley corporate site:

  • 2007 In March 2007, Wrigley introduced U.S. consumers to 5, the most exciting development in sugar-free stick gum since the launch of Extra® more than 20 years earlier.
  • 2007 In August 2007, 5 gum unveiled its marketing campaign titled ‘Stimulate Your Senses.’ The advertising spots described “what it feels like to chew 5 gum.” Set against an industrial, futuristic backdrop, the cooling, warming and tingling sensations created by 5 gum flavors Cobalt,
  • Flare and Rain are expressed through dramatically stimulating visuals and sounds. The campaign also strongly leveraged magazine, cinema and online media advertising to showcase our new brand.
  • 2008 In 2008, 5 brand launched two new fruit gum experiences. Lush gum provides a crisp tropical sensation and Elixir gum is a mouthwatering berry sensation.
  • 2009 5 gum takes it to the next level with unique, game-changing flavor experiences. Solstice, a warm and cool winter, and Zing, a sour to sweet bubble, are new-to-world flavor transitioning experiences.

Do check out the 5 Gum YouTube channel for examples of the TV/Cinema creative, but in this post I’d like to review the packaging, which I believe is a point of difference that will give the product luxury status.

So to begin with, we’re starting with an initial three flavours: Cobalt – a cooling peppermint; Electro – a tingling spearmint and Pulse – a crisp tropical. Packs will reportedly go on sale at £1.50 RRP, to reflect that they are a considered rather than impulse purchase.

I’ll be looking at Pulse – the tropical flavour, which comes with little speckles of sharp citric stuff that actually gets your mouth watering when you first start chewing:

IMG_0560Notice how slick the box looks. Think about the colour of the last pack of gum you bought, and now say that 5 doesn’t look cool on this front alone. It does not look clinical like most gums do with their greens, whites and light blues. They look more like smart trading cards or a packet of condoms for that matter – gum for grownups.

IMG_0567It might be hard to tell from the above but the packs are slightly textured, with a heavy feel in the hand like holding a deck of cards. They slide into a back pocket pretty well. Build quality is excellent, made from a thick card and high gloss colour.

IMG_0569OK I admit the above is a shit picture, but it’s just to give you an idea of how you open and close the box. That flap of paper is embossed with glossy material so you can easily slide the box open with your thumb. Very James Bond. A bit like a book of matches, it’s an old school but perma-cool ‘paper technology’.

IMG_0570And there’s the money shot. You would not be ashamed offering someone a piece of this stuff, rather than one of those pocket-lint covered chiclets you have to fight the foil to thumb out. The designs on the inside are different for each flavour. This would be a great place to feature a QR code or even exhibit work from young artists.

And that concludes my short assessment of 5 Gum’s packaging. Look out for the TV, Online and Print creative coming soon. If you can’t wait, 5 have teamed up with Vice Magazine to generate early interest and reach into the difficult to please Hoxtonite crew – more info at Viceland whose readers have been asked to work with band Hot Chip to create a Launch Event in London that will stimulate the senses.

If you would like more of these sorts of reviews from me, please leave a comment. I look forward to hearing your feedback. Happy chewing.

Soft Drink Generator

canCheck it out, I just made a Digital Cortex drink at says-it on their new image generator.
It’s a six step process to make one of these, and there’s hundreds of fonts/styles/options to play with along the way:

1. Choose Text Options
2. Choose Can Background Options
3. Choose Emblem Options
4. Choose Tagline Options
5. Choose Other Options
6. Generate!

This might be really useful when pitching to FMCG brands, or any other brand who might fancy a line in soft drinks. Zero creative costs.

Imagine : the T-Mobile Magentaberry Lite, or the IKEA Swedish Rutabaga Cola.
Well, I think it’s a good idea – you can even send off for fridge magnets as leave-behinds.

Try it for yourself here.

T-Zero

Our new advergame for T-Mobile, developed by Kempt Media and seeded by Killer Viral.

The brief was to deliver on the theme “Double Your Credit” to launch T-Mobile’s new product, which lets you top up £10 in the week, and recieve £10 free credit at the weekend.

I’m posting this here to to help the ‘viral’ process, so grab an embed url and get stuck in!

Google Reveals Their Game Plan

Google are launching an AdSense platform for casual games.
Here’s some info to suit all depths of interest in this new development.

Here’s the link to Google’s official announcement:
http://adsense.blogspot.com/2008/10/get-in-game-with-adsense-for-games.html

There is also a YouTube “press release” of their announcement here:

And an example of how the in-game ads might look here:

And finally, an article from CasualGaming.biz who broke the story last Friday:

Google unveils its game plan
Oct 8th 2008 at 13:54 by Michael French:

Web giant Google has finally unveiled its long-awaited bid to enter the in-game advertising sector, revealing it is putting a big focus of the strategy on casual games.

In a post on the blog for the firm’s web advertising team Adsense, Google reps said that it is targeting web games in the first instance:

“Do you develop or publish web-based games? If so, you’re contributing to a growing trend – according to comScore, over 25% of Internet users play online games every week, which is over 200 million users worldwide. As a beta user of AdSense for Games, you can display video ads, image ads, or text ads within your online games to earn revenue,” the sales pitch reads.

“You’ll be able to show these ads in placements you define, such as interstitial frames before a game, after a level change, or when a game is over. Members of our AdWords team will sell your in-game ad placements directly to top brand advertisers, and you’ll also see contextually targeted text and image ads based on content and demographic information. In addition, you’ll be able to control the ads you see on your pages using our filtering options.”

Google has opened a beta for the service, which is open to publishers with predominantly (over 80 per cent)  traffic from the UK or US.

Demonstration videos for the service make reference to a wide variety of games – although both open with footage from Playfish’s Facebook Word Challenge game.

“We’ve built ad technology for games played within a user’s browser, and now we’re looking to expand our publisher network,” the company said.

Google has partnered with Mochi Media and its MochiAds network to add inventory to its available advertising slots.

Jameson Hsu, CEO of Mochi Media commented: “Google AdSense for Games will be able to offer a wide reach for its advertisers, and Mochi Media can better monetize international traffic for our developers and publishers.”

The news comes just hours after the company revealed its YouTube video service would start offering online sales of games as well via links from its relevant videos to online stores such as Amazon and iTunes.